Mono Colombia

Methods

The payment methods you can collect with, side by side.

A payment method is the rail a payin travels on, plus everything the rail implies: what the payer pays to, which currencies it settles, its limits, and how much Mono knows about the payer. Templates declare the methods they accept in available_methods; every payin records the one that actually delivered it in method.

One method is available today. The matrix grows a column per method as new ones launch — without changing templates, intents, or payins.

Method matrix

Capabilityco_breb
RailBre-B — Colombia's instant-payment scheme
Payer pays toA Bre-B key or QR code (payment token)
Settlement currencyCOP
Payer data (instrument)Arrives with the payment — nothing collected upfront
expected_payers enforcementYes — validated against the payer document that arrives with the payment
Intent window30 minutes from ready_to_pay
Retry after a failed attemptYes — the intent re-arms while it lives
Per-transaction limitBre-B network cap — see Bre-B

Program configuration

Enabling payins is a program-level setup you align with Mono — there is no self-service switch. When you request it, expect to define, per method:

  • Methods and currencies — which methods your program collects with, and in which currencies.
  • Funding account — the bank account where the real money lands, which also decides the settlement mode: automatic sweeps for a Mono-allied account, manual dashboard settlement for an external bank.
  • Disbursement default — the program-wide subaccount_disbursement_trigger (templates and intents can override it).
  • Fees — the fixed and percentage fees you charge your subaccounts, per method.
  • Pruning grace periods — how long templates survive expiration or inactivity before being discarded.
  • Merchant identity — the default merchant name shown to payers, and for Bre-B, the QR merchant data (category code, city, postal code) and key-naming rules.

Next steps

  • Bre-B — the method available today, in detail.
  • Payment tokens — keys and QRs across methods.
  • Flows — what to build with them.

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